NEED FOR SPEED:
NO LIMITS
GENRE: live service mobile racing game
DEVELOPER: EA Firemonkeys
ROLE: Associate Game Designer
2021 - 2023
Guest appearance on NFSNL Spoiler Alert to discuss the new character 'Ronnie' I wrote. Video above.
Official trailer for the NFSNL x A$AP Rocky update. I designed and wrote 'Takeover' collaboration event.
Claim the crown and rule the underground as you race for dominance in the first white-knuckle edition of Need for Speed made just for mobile.
Responsibilities:
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Leading high-level narrative for campaigns and events
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Writing event dialogue and flavour text
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Planning and implementing game content from conception to shipping
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Feature design
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Collaborating closely with other teams/disciplines
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Championing and communicating content design requirements
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Difficulty balancing and polish for singleplayer and multiplayer events
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Working with script languages and in-house tools
REAL RACING 3
GENRE: live service mobile racing game
DEVELOPER: EA Firemonkeys
ROLE: Associate Game Designer
SEP 2021 - DEC 2021
Take on the world-wide motorsports - anytime, anywhere! Real cars. Real people. Real motorsports.
Responsibilities:
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Planning and implementing quests, cars, and other game content
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Writing dialogue and flavour text
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Collaborating with other designers to design new features
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Bug fixing and balancing
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Working within licensing agreements
UNANNOUNCED
GENRE: game
DEVELOPER: TechTree Interactive
ROLE: Narrative Designer Intern
SEP - DEC 2019
Unannounced game title from TechTree Interactive.
As part of an internship opportunity I worked at TechTree Interactive as a narrative designer on their unannounced game title. I was responsible for developing and implementing narrative for the first area of the game, as well as assist with larger game-wide narrative beats.
Responsibilities:
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Writing scripts, systemic dialogue (barks), and environmental storytelling
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Level greyboxing
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Implementing narrative and narrative triggers in UE4
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Creating and maintaining documentation
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Assisting with worldbuilding, plot outlines, and character guides
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Iterating on feedback