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nfsnl

NEED FOR SPEED:
NO LIMITS

GENRE: live service mobile racing game

DEVELOPER: EA Firemonkeys

ROLE: Associate Game Designer

2021 - 2023

Guest appearance on NFSNL Spoiler Alert to discuss the new character 'Ronnie' I wrote. Video above.

Official trailer for the NFSNL x A$AP Rocky update. I designed and wrote 'Takeover' collaboration event.

Claim the crown and rule the underground as you race for dominance in the first white-knuckle edition of Need for Speed made just for mobile.

Responsibilities:

  • Leading high-level narrative for campaigns and events

  • Writing event dialogue and flavour text

  • Planning and implementing game content from conception to shipping

  • Feature design

  • Collaborating closely with other teams/disciplines

  • Championing and communicating content design requirements

  • Difficulty balancing and polish for singleplayer and multiplayer events

  • Working with script languages and in-house tools

rr3

REAL RACING 3

GENRE: live service mobile racing game

DEVELOPER: EA Firemonkeys

ROLE: Associate Game Designer

SEP 2021 - DEC 2021

Take on the world-wide motorsports - anytime, anywhere! Real cars. Real people. Real motorsports.

Responsibilities:

  • Planning and implementing quests, cars, and other game content

  • Writing dialogue and flavour text

  • Collaborating with other designers to design new features

  • Bug fixing and balancing

  • Working within licensing agreements

UNANNOUNCED

GENRE: game

DEVELOPER: TechTree Interactive

ROLE: Narrative Designer Intern

SEP - DEC 2019

TT banner.png
techree

Unannounced game title from TechTree Interactive.

As part of an internship opportunity I worked at TechTree Interactive as a narrative designer on their unannounced game title. I was responsible for developing and implementing narrative for the first area of the game, as well as assist with larger game-wide narrative beats.

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Responsibilities:

  • Writing scripts, systemic dialogue (barks), and environmental storytelling

  • Level greyboxing

  • Implementing narrative and narrative triggers in UE4

  • Creating and maintaining documentation

  • Assisting with worldbuilding, plot outlines, and character guides

  • Iterating on feedback

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