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DANA MCKAY

   writer               game designer

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a writer and game designer based in Australia. Has experience working at studios, under grant funding, and solo. Known for narrative games. Despite not being a horror fan, writes a lot of horror. Winner of a Freeplay Award, and ADGA nominee (Excellence in Narrative catergories). Always working away at something...

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HIGHLIGHTS

In an underworld where the only thing more important than REPUTATION is BLOOD, you are a vampire with a distaste for it. Make connections, kill victims, hide where your tastes don't lie, and perhaps lie to yourself, as you climb your way up THE RUBY COURT.

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Nominee for AGDA 2024 Excellence in Narrative Award 🏅

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A sci-fi meat work simulator FPS about burning a space-monster's carcass during the day, and spending the nights talking with your dorm mates.

STUDIO WORK

GAME DESIGNER @ TOOT GAMES

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ASSOCIATE GAME DESIGNER @ EA FIREMONKEYS

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ASSOCIATE GAME DESIGNER @ EA FIREMONKEYS

> EA PAGE

> MY ROLE

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NARRATIVE DESIGN INTERN

@ TechTree Interactive

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> MY ROLE

OTHER PROJECTS

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An informational booklet brought to you by the Community Network.

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A fungus-filled farm game on a single tree trunk.

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mutilation is/not creation (you love your wife very much)

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A bitsy horror game

There are eyes staring from outside the window. She tries to ignore it. Has been trying to ignore it.

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A short story in the It Was All A Dream 2: Another Anthology of Horror Tropes Done Right

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A story generator for untimely kings.

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A smashing game for the 20 Second Game Jam.

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a short narrative game about two old friends who say their final goodbye over a phone conversation.

CONTACT

Thanks for submitting!

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