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DANA MCKAY

   writer               game designer

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a writer and game designer based in Australia. Has experience working at studios, under grant funding, and solo. Known for narrative games. Despite not being a horror fan, writes a lot of horror. Winner of a Freeplay Award, and ADGA nominee (Excellence in Narrative catergories). Always working away at something...

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HIGHLIGHTS

In an underworld where the only thing more important than REPUTATION is BLOOD, you are a vampire with a distaste for it. Make connections, kill victims, hide where your tastes don't lie, and perhaps lie to yourself, as you climb your way up THE RUBY COURT.

Nominee for AGDA 2024 Excellence in Narrative Award 🏅

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A sci-fi meat work simulator FPS about burning a space-monster's carcass during the day, and spending the nights talking with your dorm mates.

STUDIO WORK

GAME DESIGNER @ TOOT GAMES

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ASSOCIATE GAME DESIGNER @ EA FIREMONKEYS

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ASSOCIATE GAME DESIGNER @ EA FIREMONKEYS

> EA PAGE

> MY ROLE

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NARRATIVE DESIGN INTERN

@ TechTree Interactive

> MY ROLE

OTHER PROJECTS

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An informational booklet brought to you by the Community Network.

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A fungus-filled farm game on a single tree trunk.

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mutilation is/not creation (you love your wife very much)

A bitsy horror game

There are eyes staring from outside the window. She tries to ignore it. Has been trying to ignore it.

A short story in the It Was All A Dream 2: Another Anthology of Horror Tropes Done Right

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A story generator for untimely kings.

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A smashing game for the 20 Second Game Jam.

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a short narrative game about two old friends who say their final goodbye over a phone conversation.

CONTACT

Thanks for submitting!

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